Games ยท Tabletop design

I design games where systems create stories.

Strategy, history, and player interaction come together in tabletop experiences built around consequential choices.

At the design table

Games with a strong systemic core and a material sense of place.

Strategic clarity

Rules should create choices players can understand, weigh, and meaningfully own.

Material worlds

Theme gains weight through place, culture, objects, and the physical language of play.

Learning at the table

Prototypes and playtests turn design intentions into observable player behavior.

Current games

Two projects. Two distinct expressions of the same design practice.

Makers of Mythos

A competitive strategy game where players move Agents across ancient Greece, fulfill Myths, recruit Heroes, and decide how much they are willing to risk for greatness.

Age of Agon

An accessible tactical board game of Greek warfare where players command formations across modular battlefields, using facing, terrain, and multi-use cards to build a battle plan and break the enemy line.