Games ยท Tabletop design
I design games where systems create stories.
Strategy, history, and player interaction come together in tabletop experiences built around consequential choices.
Current games
Two projects. Two distinct expressions of the same design practice.
Makers of Mythos
A competitive strategy game where players move Agents across ancient Greece, fulfill Myths, recruit Heroes, and decide how much they are willing to risk for greatness.
Age of Agon
An accessible tactical board game of Greek warfare where players command formations across modular battlefields, using facing, terrain, and multi-use cards to build a battle plan and break the enemy line.